The Alchemist

The Alchemist character class is used in place of the Wizard in the world of Canticlyth. There rules are very similar, however, rather than having a spellbook, they use an Alchemy Book, full of runes and notes that allow them to cast their spells. The spell list is fundamentally the same, although the method for casting spells is not the same, and the subclasses are different.

Overview
The Alchemist is meant to be a slightly beefed up, more combat oriented version of the Wizard. They begin the game a tad more powerful, gaining a 1d8 hit die rather than 1d6. They also gain light armor proficiency as well as proficiency with the herbalism kit.

Hit Points:

 * Hit Points at 1st level: 8 + Constitution Modifier
 * Hit Die: 1d8


 * Hit Points past 1st Level: 1d8 (or 5) + Constitution Modifier

Proficiencies:

 * Armor: Light
 * Weapons: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, Rapier
 * Tools: Herbalism Kit
 * Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

Equipment

 * Quarterstaff or Rapier
 * Component Pouch and Leather Satchel
 * Scholar's Pack or Explorer's Pack
 * Alchemy Book and Alchemic Focus
 * Leather Armor or 10 GP

Alchemic Study
Alchemic study is the basic ability to use alchemy to cast spells. You possess a book, typically bound with leather, that records your alchemic notes and research. Alchemic Study also allows for the brewing of potions. There are three types of potions you may brew: Healing Potions, Poison Potions, and Bombs. Healing Potions work as they do in the PHB, Poison Potions do 1d6 damage for 1d4 turns, and Bombs do 1d8 damage with NO damage modifier. At the DMs discretion, you may also brew potions with the effects of other spells. Potions are brewed with an Alchemy Book and Herbalism Kit, and cannot be brewed in combat. You can create 2 potions per short rest.

Alchemic Sacrifce
Once per day, you can voluntarily harm yourself in a sacrifice to regain spell slots. Each spell slot purchased costs an amount of hit points equal to it's level multiplied by 2, but you can never expend more than half your hit points in a single sacrifice. This cannot be done to exceed the number of spell slots you have normally.

Focus of Study
Focus of Study represents a field of expertise within the art of alchemy. They are based on the four basic elements, Air, Water, Earth, and Fire.
 * Focus of Study: Fire
 * Focus of Study: Water
 * Focus of Study: Earth
 * Focus of Study: Air

Ability Score Improvement
See PHB

Focus of Study Ritual
Focus of Study Rituals are secondary spells based upon the Focus of Study

Improved Alchemic Study
Your potions now work as follows:
 * Healing: 1d10
 * Poison: 1d8 for 1d4 turns
 * Bombs: 1d10

Alchemic Mastery
Choose one 1st and one 2nd level spell in your alchemy book. You can cast these without expending a spell slot so long as you have them prepared. To cast one of these spells at higher level, you must expend a spell slot as usual.

You may spend 8 hours of study to exchange one or both of these spells for other spells of the same level.

Additionally, your potions now work as follows:
 * Healing: 1d12
 * Poison: 1d8 for 1d6 turns
 * Bombs: 1d12 damage

Signature Ritual
You always have two rituals on hand that can be performed at any time. Choose two 3rd level spells to become your signature rituals. These are always prepared, do not count against the number of spells you have prepared, and can each be cast once without expending a spell slot. When you do, you cannot cast them for free again until you prepare them again. Preparing a signature ritual takes a long rest. To cast these spells at higher level, you must expend a spell slot as usual.

Forge Philosopher's Stone
Allows an alchemist to perform a mass sacrifice in order to forge a Philosopher's Stone. These have all the properties of Bloodstones, but can also be used in place of any component for any spell. The magnitude of the sacrifice is ultimately up to the DM, however, it is recommended that the sacrifice be worth at least 500-1,000 HP, all at once.